Clint Bellanger's blog

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Flare v0.14 "Main Menus" Released

The last 30 days have been a whirlwind of development as Flare officially moved to GitHub. Finally we have a new release to share!

This release is all about wrapping the core gameplay in main menus, pushing Flare closer to feature-completeness. Now players have four game slots to experiment with different builds. Also, choose your gender and a portrait for your hero or heroine!

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One Year of Weekly Challenges! (and seeking new organizer)

Hello OGA!

Our Weekly Challenge has been running (more or less) for 1 full year now.  Massive thanks to everyone who's participated.  Quite a lot of content has come into OGA (and out to games) because of this challenge.

As Flare progresses it's taking up more and more of my time.  I'm looking for someone who is interested in taking over the Weekly Challenges.

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Big Picture: CC, EFF, FSF

Making and playing games are great hobbies. On terms of global importance, though, these things are pretty small.

This week four important individuals became backers of Justin Nichol's Fantasy Portrait Marathon:

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Fantasy Portrait Marathon

I wanted to drop a quick plug that will benefit OpenGameArt, OSARE (my game project), and especially user Justin Nichol.

Announcing the Creative Commons Fantasy Portrait Marathon!

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OpenGameArt mentioned at Free Software Magazine

Terry Hancock posted an article for Free Software Magazine entitled 7 Things We Don't Have to Invent for Animation Production (Thanks to Free Software and Previous Free Culture Productions).

He mentions OpenGameArt as one of many useful resources for animation production.  My own low-poly human models get a name-check and screenshot.  Woot!