Game Concept: Dwarf Miner

Game Concept: Dwarf Miner

Hi guys, im developing (at least trying to) a small game. The basic concept is a copy of Motherload, you have a drilling machine and dig for ores to sell and upgrade it.The full name is "Dwarf Miner: a tale of greed, heroes and demonic possesions".

But i wanted to expand and make it into something else. So after you excavate to get ores, you can put monster lairs into the resulting tunnels, atracting heroes who will enter to kill them for money. These heroes are persistent, so they remain day after day or until they die, they also level up.

So, you can sell the ore you dig OR turn into weapons and armor to sell to them, which earns you more money but risk being unsold. This equipment makes them stronger (with graphical upgrades), so they can take on bigger monsters.

The game would have differents endings depending on what you do:

- Get lots of money (ignoring hero part) - Rich ending

- Turn your mine into a hero deathtrap (300 or so heroes dead by monsters) - Dungeon Lord ending

- Grow your heroes into killing machines and kill a demon hidden into the deepest of the mine - Good ending

- Let the time pass without fulfilling any of the above - Bad ending (you go crazy)

 

So you can ignore the heroes thing completly and just dig or get the more difficult Good ending.

The thing is, you cant control these heroes, they just enter the mine after you are done digging and kill things around their level. And leave when they have low health or no monsters left. So here im wondering, as faster as i do this part, its a non-interactive one that will repeat every game day. Do you think it will be too boring?, should i scrap the hero thing? any suggestions to make it better?

 

Thanks for reading this and i hope you write your opinion (good or bad).