[LPC] 2D Orthogonal Graphics with Z level.

[LPC] 2D Orthogonal Graphics with Z level.

Heya!

I've been interested lately in a certain project by one of the developers at Mojang, the game is named "Eldgame" you can see some footage here.

What interested me the most are the graphics. And I gave it a try myself.

I am by no means an artist, but I wanted to give it a go and made a mockup based on the LPC spritesheet. I will add an attachment below.

I am very much interested to hear what you guys think of this style. What interests me the most is that it makes tile alignment less an issue. They don't need to be seamless, so it will give the artist a speed boost, in that sense. For the programmers it's neat as well. If you are working on a procedural generated dungeon or world, there is no hassle regarding auto tiling, which is an issue for a lot of programmers.

This approach does require some additional code, the layers need to be shaded appropiatly as you can see at the left (I didn't want to do it on the rest of the layers), What I think that's so neat about this approach is that you can have a convincing Z axis whilst keeping the orthogonal graphics.

I will include the tiles (in PNG) as well. For credits, check out this link.

This post has no real reason, other than showing a cool artstyle that (hopefully) will inspire both artists and programmers.

With regards,

~VividReality.

Attachments: 
Preview
map.png map.png 92.5 Kb [730 download(s)]
Preview
Mockup Idea.png Mockup Idea.png 6.7 Kb [350 download(s)]