$12256 / $11500
This is a tutorial about how to avoid textures that appear repetitive when texturing objects with tiling textures.
Note that the attached .blend file and the images contained therein are public domain (except for the Skyrim screenshot). The original texture images were obtained from http://burningwell.org .
Hey bart, thanks for the nice tutorial, I've been approaching this issues so far by placing decals and/or props inside my level, but this is a better approach.
So, are both wall textures tiled over the wall by UV's or did you tile the texture itself? The mask doesn't appear to tile so It seems to me I'd need to use another UV channel for the mask, similarly how ligthmaps are UV'd, assuming meshes less trivial than a quad.
I'm still a n00b when it comes to blender, so forgive my questions.. Let's say I have a rock mesh that is unwrapped in a manner so it has a few separated UV islands, can I use blender to paint a texture on the mesh, over the UV seams seamlessly ?
Also, is there a way to easily export a merged diffuse texture from blender? (bake the result you have into one texture)
Thanks.
Hey bart, thanks for the nice tutorial, I've been approaching this issues so far by placing decals and/or props inside my level, but this is a better approach.
Well, I wouldn't stop using decals and props. Consider this another tool in your arsenal. :)
So, are both wall textures tiled over the wall by UV's or did you tile the texture itself? The mask doesn't appear to tile so It seems to me I'd need to use another UV channel for the mask, similarly how ligthmaps are UV'd, assuming meshes less trivial than a quad.
Yes, that's correct.
I'm still a n00b when it comes to blender, so forgive my questions.. Let's say I have a rock mesh that is unwrapped in a manner so it has a few separated UV islands, can I use blender to paint a texture on the mesh, over the UV seams seamlessly ?
Yes, you can do that.
Also, is there a way to easily export a merged diffuse texture from blender? (bake the result you have into one texture)
Yup. Just set up your UV coordinates, create a new blank image, go to the "Bake" section of the render tab, set the bake mode to "Textures", and press the Bake button, and you're good to go. That might be a bit confusing, so I can make a quick video if you'd like.
Thanks, I think I'll manage and it even sinks in more when I 'discover' it on my own, and you've given me enough guidance to go by (I think). I'm more iterested in 'high level' tutorials, ..about techniques, ideas, tips and tricks.. much like the current one.