Fantasy World Map: Part 2

Fantasy World Map: Part 2

yd's picture

It is assumed that you've completed the basic tutorial (here http://opengameart.org/forumtopic/fantasy-world-map). As a result you will have an XCF file with the following 6 layers

"paper", "ocean", "waves", "screen", "landmass", "grid".

Now let's give our basic map some love.

1. Duplicate "landmass" layer, call it "landmassShadow" and move under the "landmass" and change the mode of the layer to Normal. To turn the colors into pure black max out brightness and contrast (brightness to the minimum, contrast to the maximum). Blur the layer using (menu)->Fliters->Blur->Gaussian Blur. Size = 20. Bewh, looks bad. We need only the part of the shadow thas is slightly outside of the edge of the landmass. So alpha-to-select the "landmass" and click back to the "landmassShadow" and delete the selection. Select None. Aaah, much better. Play with the opacity of this layer. Around  50 makes me happy.

2. Duplicate "landmass" layer, call it "landmassHighlight" and keep on top of "landmass". Alpha-to-select it and shrink the selection by say 15-20 pixes. Invert the selection and delete. Re-invert and select None. Increase  (or decrease, it depends at what you are after) the brighness of this layer. Use your own judgement.Blur it a little bit, say 5 pixes.

3. Since we started blurring everything, blur (10 pixels) "ocean" and "screen". It will make the ocean layer blend-in into paper texture more nicely.

4. Create a layer on top of "landmassShadow", under "landmass" and call it "ydiscool". Generate a grid (menu)->Filters->Render->Pattern->Grid. Unchain vertical and horizontal settings and set width to

Hor = 1px; Vert = 0px

Spacing

Hor = 2px. Vert = does not matter.

Alpha-to-select "landmass" layer.  Grow the selection (menu)->Select->Grow by 10 pixels. Switch to the "ydiscool" layer. Invert the selection and delete. Re-invert and select None. Alpha-to-select "landmass" again, switch back to "ydiscool" and delete. Select None. Set the layer's mode to overlay, play with the opacity. 40 works for me.

To get rid of the part of the layer ouside of the "ocean" simply alpha-to-selec the "ocean", invert the selection, switch to "ydiscool" and delete. Re-invert and select None. You know the drill.

5. Optional. Create a layer "frame", on top of the "grid". Generate grid, with

Width H = 32, V = 32

Spacing H = 64, V=64

Offset H=25, V=25.

That's it, nice map. Save it and show off to your friends. If you do not like the result -- read on.

Comment: If your image canvas size is different from 1600x1200, you will have to adjust the parameters so that the at the edges of the image there is a pattern of "black-transparent-black-transparent-" etc.

Select all, shrink the selection by a bit, say 7 pixels, and delete the selection. Select None. This way you will have a broken line frame. It is too large though. So scale the layer to 96-94 percent of its current size.

To align it nicely on the paper image, select the align tool ( a white box with arrows protruding into all 4 directions ). With the "frame" layer selected click in the middle of the image.Aligh center and middle. Then (menu)->Layer->Layer to image size. Ok, to finish the frame choose black pencil, 1 px size and connect the corners outside and inside nicely.Set the mode of the layer "overlay" and opacity to 60.

6. Take a break. Stretch your legs, drink some water.

7. On top of the "ocean" add new transparent layer, named "oceanDeep". It will represent a little bit darker areas in the ocean. Fill it with solid black. Since we want to keep everything inside of the ocean but ouside of the landmass, we will alpha-to-select landmass, switch to the "oceanDeep" and delete the selection. Then alpha-to-select the ocean, invert and switch to "oceanDeep" to delete the seleted area. Re-invert and select none. Alpha to select the "oceanDeep" layer, then shrink the selection by... 30-40 pixels. Invert the selection, delete and reinvert, select none. You will end up with patches of black in the ocean. Blur them heavily (Gaussian blur->50 pixels). Set the mode of the layer to overlay and opacity to 30.

8. Final steps. Download the basic set of cartography brushes I made (here http://opengameart.org/content/cartography-brushes-for-gimp).

Unpack the place them where your GIMP can see. It depends on OS, I guess, so google "where to place gimp brushes". To my understaning you will need to close and open you GIMP so that it picks up the brushes.

I also recommend installing some nice fonts, Celtic-looking. I use dafont dot com to search for Public domain, GPL and other Free fonts. It is also recommended to take a look at actual maps to see how the mountains, rivers, lakes, forests, marshes and deserts are distributed.

Ok, now go and create a layer "geography" and place some nice cities, mountains, hills and other geography on your map. Name some landmarks and share your results. I feel like this part was a bit longer than the basic, but it should have improved the look of you basic map.

 

Final note: some brushes are too "bleak", when painting you may need to click a couple of times to make the image look darker.

 

Good luck! I hope you learned smth new and useful. As always -- will be glad to see your results.

YD.

 

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