$12256 / $11500
This is a "proof of concept" I have been playing with in Blender.
The .blend file contain walls, doors, windows and a stair, that you can use for building a house or a small city. Set Blender to [snap durring transform] and simply copy and drag the parts you need.
The textures (royalty-free) are made by David Johnston (http://www.johnsto.co.uk/).
V2: I have added ridge caps to some of the roof, a chimney and a new door. The door is from paramecij's doors-pack: http://opengameart.org/content/avoid-the-germs-hunt-the-gems-1-doors-tex...
Comments
It's very cool. You've made me look at doing home models in blender and give sketchup a break.
From an architectural standpoint that roof is going to leak. You need to add ridge caps. This will help hide the seams on the roof texture.
@mcc00055 Thanks, and yes, there should be ridge caps (yay... I learned a new word today :-) ) I'll try adding them tomorrow.
I also have some normals for the textures if anyone's interrested.