I was wondering is there a guide on how to use them? For example I downloaded a bunch of music from 'Bart' and noticed he had different licenses for different songs... so for "CC-BY-SA 3.0" I did the following:
Link to license notice: http://creativecommons.org/licenses/by/3.0/
By Bart of 'http://opengameart.org/' Copyright Bart
Disclaimer: The following assets were used under the CC-BY-SA 3.0 License
Shady Dealings: http://opengameart.org/content/shady-dealings
Hold the Line (BOSS THEME): http://opengameart.org/content/hold-line-boss-theme
Link to Materials:
http://opengameart.org/ under username Bart
I was wondering if something like this would fly for credit so I don't get in trouble in the future? Trying to download what I want to use on the site and make sure I have things set up in text documents so I know who to give credit to for future games that I make.
You don't need to link to the licencing rules, you can just credit Bart once for all his music. You absolutely will want to read up on what those licencing rules mean though.
But can I just credit Bart because he is Bart? I've tried to find a user friendly guide but so far nothing. I don't fully understand everything each license agreement says. I just know that most say you can use their work for commercial products though most want credit, which is fine but I want to know is there a specfic way to show the credit so I don't get in trouble or what?
I'm trying to read up on them now, I cannot understand a quarter of what they say simply because there are no real examples listed.
Oh, I think I understand. I think I'll try and stick to Public Domain stuff for now... it's still a tad confusing. The CC stuff I mean.
This site's FAQ has a simplified explination of licencing options if that helps. As for crediting the name and what you're crediting them for is usually enough, if there are specific rules the artist wants you to follow with that it will be labled as "attribution instructions" under the resource. I don't think Bart has any specific rules, personally I'd just credit him as Bart Kelsey.
CC-BY and CC-BY-SA are not the same license.
As I understand them is, when using CC-BY content, you must provide credits.
but when using CC-BY-SA, you must "share alike" (SA) the content you are using the music in.
So, for me, that mean it's like the GPL licenses, if you use a CC-BY-SA content, your final product must also be in a CC-BY-SA license.
That's why I'm using only CC0 and CC-BY content.
I think the way you've done it is fine. If there's only a user name, put that, but sometimes people will say what name should be used as the credit.
"You don't need to link to the licencing rules"
Not sure if I misunderstand this, but note that the URL of the licence must be included (or else the full text of the licence itself) for CC BY 3.0 (although yes, it doesn't have to be implemented as a link).
Yeah, but where would you put the licnese at? In the credits? In a game folder?
I think it's generally considered acceptable to just distribute the full license as a file in the game folder. if you add a readme.txt that says what art uses what license and then just include the ful license text as a seperate file that should be fine.
https://withthelove.itch.io/