the 2d vs 3d flame/thread for games - which is easy or/and difficult.

the 2d vs 3d flame/thread for games - which is easy or/and difficult.

Hi all,

It was surprising to see/learn that nobody ventured into the 2d vs 3d flamewar (till yet), hence decided to make the thread.

I read quite a few threads on different sites on the topic :-

https://gamedev.stackexchange.com/questions/37865/do-3d-assets-cost-a-lo...
https://gamedev.stackexchange.com/questions/59744/what-is-more-expensive...
http://forums.tigsource.com/index.php?topic=22460.0 (still going through the last one)

It seems the answer isn't an easy one. I do see great artwork being done in the site for instance artwork by PantherOne http://opengameart.org/users/pantherone but don't see many FOSS games use 3D . The only ones which seem to have some sort of 3D are 0ad, stunt rally and supertuxkart of which the last two started using 3d recentish.

On the other hand, I have been observing for almost 2-3 years there has been a barrage of hidden object games and time-management games which seem to be selling fine and are 2D (there may be an exception or two but mostly they are 2D).

for FOSS to have games in 3D, what are we missing, game engines ?

(BGE is one which is supposed to be free, foss and 3D), UDK is there but it's free only for non-commercial use (as far as the license terms state) https://www.unrealengine.com/products/udk/udk-licensing-resources#commer...

OGRE3d, Torque 3D, Panda3D, irrlicht are others which are used , gameplay3d is another one I just came to know

http://gameplay3d.org/ https://github.com/blackberry/GamePlay

but seems more suited for blackberry and mobile games.

Could it be that 2D games can be played almost anywhere (no heavy requirements) thereby increasing probable/possible audience for their game while 3D games would need some dedicated hardware when people are making choices to make games ?