Sound samples licensing - need help

Sound samples licensing - need help

Hi all,

I'm new to licensing and need to make a lot of assets for my FOSS game. While I've understood licensing rules for textures/models etc., I'm having problems with understanding music licensing.

QUESTION 1. What license limitations are applied to hardware syntheiser samples.
1.1. I write some midi music and record audio. Can I apply CC0, CC3 or other similar license? I could not find any license for the samples in the manual (KORG PA80).
1.2. I get the factory SFX kit to use for sounds. Can the recorded SFX be released under CC0, CC3 or similar?

QUESTION 2. What license is meant by "can be used for commercial or non-commercial music and audio productions" (e.g. see http://www.native-instruments.com/en/company/legal-information/end-user-... ) for software syntheiser
2.1. What limitations are placed by such formulation in case of music? What license can I apply to the music with these samples?
2.2. Can these samples be used as separate SFX and with which licenses?
In other words, how can samples eula be 'translated' into applicable free software license?

QUESTION 3. The 'path' of the music from the idea to final mp3/ogg file is rather long. It takes a hardware synth/midi keyboard/controller, then computer midi interface (a variant may be mic & audio interface), then recording software, then sample player and samples, applied effects, and finally sound encoding software. Which limitations may be placed by the nodes? And how the vague terms of eula (if it exists) apply to licensing abilities?

Thanks in advance!