I have a few suggestions for 3d artists and musician to help making the assest a bit more useful and eaier to organize.
Modellers, please, try to make 3d modeles more engine compatible. I know it is easier to work splitting the mesh in several objects, each one having its own materials, but most people here is working with open source engines and their exporters are not good handling meshes composed of several objects. At least Ogre3D exporter makes a mess (a single mesh for each object), Urho3D exporter has an option to merge them, but when you have more than 2-3 objects, it is a secure recipe for disaster. Collada exporter doesnt handles them too well neither. So, please, keep the object/material count as low as possible
Also, I noticed yesterday that after downloading some audio tracks, I didnt knew who was the autor,. unless I check the license file I was keeping. Would be nice if you include in the file header some basic infor like author's name.
A suggestionn to musicians: Don't use mp3 for games. The format is great, but, it has licensing fees. If you use an mp3 file for a game that has been distributed for over 5000 copies, if the mp3 patenters notice this, you will have to pay 2,500$ just for using the format.
https://www.scirra.com/blog/64/why-you-shouldnt-use-mp3-in-your-html5-games
Also, I heard that MP3 has 10 milliseconds of emptiness at the start of each file, making the format terrible for loops, but I don't know how true that is.
And nobody likes converting every music piece they have to OGG.
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@Action Gamemaster
Yes, what you've heard about looping is true, and yes, it is horrible. It's the main reason I always use .ogg files when exporting my music (well, that and the fact that my oggs tend to be smaller). I actually was not aware of the licensing fees, but thats probably because there's so many other problems with using .mp3s.
I was once comparing frequency responce function of ogg and mp3, and ogg always preformed better / it required twice less space for the same 'quality'. However, it's not so 'standard' as mp3, e.g. many hardware multimedia players cannot play ogg.