Free the Dungeon-themed asset pack

Free the Dungeon-themed asset pack

yd's picture

Hello, OGA folks.
I have the following proposal:
Free the dungeon-themed resources pack by making a small
but fully completed game. Here is a brief description what is
offered in the pack (see the previews):

1. Wall tile with diffuse, normal and specular textures (D/N/S)
2. Floor tile with diffuse, normal and specular textures
3. Ceiling tile with diffuse, normal and specular textures
4. Column model with diffuse, normal and specular textures
5. Double wall with D/N/S textures and moving up/down
animation + sound effect.
6. Grated door with animation and D/N/S textures
7. Throw-switch with D/N/S textures, animations and sound
8. Chain-lever with D/N/S textures, animations and sound
9. Button with D/N/S textures, animations and sound
10. Pressure plate with D/N/S textures, animations and sound
11. Torch with D/N/S textures, and sound
13. A lock with D/N/S textures, and sound
14. A key with D/N/S textures
All sound effect files in OGG format.

IMPORTANT NOTE:
All resources are licensed to use in OGA Dungeon-related
Project ONLY. This resources are NOT FREE to use, they are
NOT under Creative Commons of any sort. Exclusive permission
is granted to use them ONLY in OGA Dungeon-related Project.

CONDITION:
If the game is completed within 6 months, all resources
will be released under CC0 licence.

I will post the link to the archive containing all the resources if the project kicks-off successfully.

Proposed game description:

    It is a 3D first person dungeon crawler with a grid-based move-
ment, similar to Dungeon Master, Eye of the Beholder, and
Legend of Grimrock. The difference is that it is not a party
based, player has no attributes and does not have to enter a
combat (yet). Your goal is to “escape the dungeon”.
    Game must have the following features:
Menu items (apart from start and quit)
1. Save/Load
2. Options (screen resolution, music and sound effects volumes)
Sound
1. Soundtrack
2. In-game ambient background tracks ( 3 for a good variety )
3. In-game sound effects (ideally, all actions are sndfx-ed)
4. 3D sound.
Gameplay
1. Simple yet flexible logic of switches. Sort of like in the
Legend of Grimrock.
2. Free camera look with right mouse button.
3. Basic adventure-game style inventory (for keys, stones and
some other simple objects).
4. Simple object interaction: take an object from and to an
inventory, press a button, throw a switch etc.
5. All game objects have a text property: explanatory text that
you can see if you “explore” the object. E.g. “an old rusty
switch”.
6. Teleportation from one place to another via activated portals.
Graphics:
1. Support for diffuse, normal and specular textures
2. Dynamical lighting, particles (e.g for fire, teleport).
4. Flickering/randomly floating torchlight, mist/fog.
6. Context-sensitive mouse pointer.
System requirements:
Must run smoothly on a computer with 256Mb video card, CPU 2.0Ghz single core, requires under 2Gb of
hard-drive space. Linux platform must be supported.


Attachments: 
Preview
AssetPreview.png AssetPreview.png 3.1 Mb [157 download(s)]
Preview
AssetPreview1.png AssetPreview1.png 1.1 Mb [100 download(s)]
Preview
proposalPNG.png proposalPNG.png 1.7 Mb [149 download(s)]