Unity or Godot?

Unity or Godot?

Hi, im thinking of making my own game in 3D, i have basic programming knowledge though; so ill need to use a really easy engine, so far unity and godot seem my best choices.

i have already used unity and its prefab and scripting are very easy and confortable to use, there are lot of example code on web, ways to internally create a GUI was finally added. I dont care about its license , its a mean to an end not an expresion of ideology. The bad is that unity is a honey trap, and mostly everything you find around is trying to milk newbies into buying their scripts, also im more interested into turn based strategy and rpg while FPS are Unity main products.

What are the adventages of godot over unity from the perpective of a novice hobbyist?

General easiness of use, community, performance, code samples...