Perspective Woes (Pixel art sprites)

Perspective Woes (Pixel art sprites)

I don't consider myself an artist. I've spent countless hours making graphics for various projects, but these are often just exercises in reverse-engineering--that's why I could use some real artist input on one of the issues I'm dealing with right now.

I've decided to model my character sprites after the ones found in Illusion of Gaia.  The game's perspective is a little tricky--it's not quite the angle that you'll see in most RPG sprites (Like the LPC ones), but a little closer to top-down.  So, I started by drwing the Will sprite at twice the size for practice, and then tried to create a base sprite for that sort of character (I did take a lot of influence from the LPC designs).  This is hwere I run into some trouble.

Perspective Perils

There's something off about the stomach and leg regions.  My mind tells me I need to bring the stomach lower, but then that doesn't make sense as it means the belt would be coming around the naval region, just below the chest.  I'm also having a hard time gauging whether the legs are too short or long.

Secondly is an issue regarding the walking animations.  This is probably also because of the perspective, but I noticed that they go against everything I've practiced up until now: Usually there's a slight downward bob when the legs are outstretched, and a rise when they come together.  In these examples, it seems to be the opposite--surprisingly, even for side-view.

Walking Weirdness

I started making the walk animation the way I normally would, and it just doesn't feel right.  But when I try to use that base sprite to do it, I end up making one leg look entirely too long while the other one is short.  So, I'm wondering if there's something here I'm just not seeing with how the lower half of the body needs to be shaped.  Could use some feedback on these things, or maybe an illustration if anyone else has dealt with this before.