Hi all,
I have been making some small flash games for some time now but never really managed to find a good way to make tiles for modern/future cities, I mean cities that look like this for instance
https://youtu.be/JE9SYKDGPMU?t=1118
So basically these are cities that look like 3d but of course considering the technology and the way these game are made are purelly squared 2d tiles, anyone can show me an example sheet or trace maybe over that same game a grid showing how the tiles are divided? because no matter how I look at it I never really get it and I know this has to be real simple question for you who are expert in 2d tile making but as said I cant get my head around it.
Thanks a lot for your help or any clue regarding this =)
Edit: What I think they used due technology in that era should be squared tiles without alpha or overlapping so thats what I cant get to see to produce a seamless result
So what is wrong with simply drawing a building like that and breaking it into tiles?
Although for a modern game I would have used real 3d, maybe with some extra shaders to make it look retro and extra crisp.
Thanks for your reply =), well Im not very used to break graphics into tiles (that match correctly without seams) thats basically my main trouble I guess, I mean to achieve something like this I would have used something like a big image made of 4-6 buildings for later scroll it in a continuous loop, in fact yes I know that method works too but I would like to make this based on tiles for better performance and more varied background (instead of having same background looping)
Also yes I agree that for a modern game your idea is a lot better but for my current toolset real 3d is off my hand right now so I have to remain using 2D