This is a collection of all objects made in Blender for participation in the Polycount Noob Challenges for the last three months.
PS: The preview shots are rendered in UDK.
PPS: The objects are all UV Unwrapped and yet textured in-engine with master textures(That means there are no individual textures for each object) which means if you want to get the models textured, you can get all the used textures on cgtextures.com.
REVISION: All included .upk file links were removed for including compressed textures gained from cgtextures.com which is not allowed as per the art submission rules.
Here are the maps, in case you want examples of use:
https://www.dropbox.com/s/bdqzrm9fw8t5ehc/polycountNOV2013_map_01.udk
https://www.dropbox.com/s/9zsxmf9idh5by7b/polycountDEC2013_map_01.udk
https://www.dropbox.com/s/92um083tfn4gctd/polycountJAN2014_map_01.udk
And these are the timelapses of the modeling and gameplay tests:
http://www.youtube.com/watch?v=FVn2jnhrnPg
Comments
Nice, too bad that there arn't any freely licensed textured for them.
Not that I plan to use the UDK levels, but what would be the license on them?
All the textures used in the UDK scenes were obtained FREELY from cgtextures.com which hosts Public Domain and CC licensed textures free of charge,that means that you can recreate all the textures I used by simply downloading textures from there.
AFAIK the texture from cgtextures are not PD or any CC license:
http://cgtextures.com/content.php?action=license
Begin quote from website:
CONDITIONS OF USE
Use of the Textures is only allowed under the following conditions:
- Private or commercial use
- Use in 2D or 3D computer graphics, movies and printed media
- Incorporation in computer games, 3D models
- Selling 3D models bundled with modified versions of the textures, when the texture is customized for the 3D model
It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures. IN OTHER WORDS: Do not sell or distribute any of these textures (modified or not) by itself or in a texture pack, material, clipart, website theme or scrapbooking pack!
- Bundle the images with software such as paint programs, 3D programs, photo-kiosk software.
- Reselling or redistributing the images at 'print on demand' services (mugs, t-shirts, mouse mats, etc)
- Use the textures in graphic design themes or templates sold to multiple customers on digital market places (this includes templates of websites and business cards and e-cards).
- Selling or redistributing skins for laptops, phones and other devices, created with images from CGTextures.
- Stockpile images with the goal of making a local texture library.
- Using a special program (spider, leecher) or script to automatically download all Textures on the CGTextures website. Users who try to mass download will be banned from the website automatically.
- Interfere with the security or otherwise abuse, disrupt, place excessive loads on, or attempt to gain unauthorized access to the CGTextures website or any system resources or networks connected to this website.
- Release the Textures or derivative products under Open Source Licences
End quote from website.
Nice work, but to quote OpenGameArt's art submission guidelines:
source: http://opengameart.org/content/art-submission-guidelines
Thank you for the help, and as per the rules, I will be removing the .upk files shortly.
The previews don't look like the blend files....