Art "ratings" in OGA 2.0 (please weigh in with your opinions)

Art "ratings" in OGA 2.0 (please weigh in with your opinions)

bart's picture

Normally I'd post this in the OGA2 forum, but in this case I want to get opinions from a broad cross-section of our users, so I'm posting it here instead.

OGA2 is going to have something akin to a rating system for art.  I use the term "rating" loosely because it's really more about completeness and usability than an actual rating, but it fills the same niche.  I propose dividing art into three main rating categories: WIP, Complete, and Refined.  In addition, there will be two more possible ratings: Unrated and Abandoned, which I'll get to in a minute.  Here's a description of each rating:

  • WIP denotes work that has one or more major issues preventing it from being used in a game.  These issues may include:
    • Completeness (a major omission prevents the piece from being used as-is)
    • Technique (major technique issues keep the piece at the level of 'programmer art')
    • File format (the piece requires special software to convert into something usable)
    • Game readiness (while appropriate and complete, this piece has some other issue that prevents it from being used in a game as-is)
  • Complete denotes work that has reached a point where it is usable in a game as-is
  • Refined denotes work that stands out in a particular way, which may include:
    • Completeness (a very complete work generally contains a large set of consistent resources; a large map tileset, a set of 3D objects for a setting, a 3D character with a large number of skins and add-ons, a complete musical album along the same theme, etc, would all be examples of this)
    • Technique (the work exhibits exceptional artistic quality)
    • Usability (the work is put together in a way that makes it extremely easy to use)

In addition, a piece of art may be listed as "Unrated", which just means that no editors have assigned a rating to it yet.  Finally, the "Abandoned" rating denotes a piece of art that was submitted at the WIP level and has not been touched by the author for a long time.  Modifying an abandoned work will automatically switch it back to WIP.  It should be noted that a work which is completely inappropriate for a video game (pure advertising, etc), will simply not be published, and will not appear in the archive.  "Here's a screenshot of a thing that you can come to my site and download" isn't an incomplete submission -- it's in bad faith.  (On the other hand, "Here's this asset, you can come to my website to download more like it" is perfectly fine.)

At any rate, the way I imagine this will work is that, when a piece of art is submitted, a site editor will assign a rating to it.  If the art is rated WIP, the editor will make some suggestions to bring the art up to the "Complete" level (which may be anything from minor corrections to a major overhaul).  Optionally, the editor will be strongly encouraged to suggest ways that the piece may be brought up to a Refined rating.  The difference between a Complete and Refined work can be many hours, but submitting refined works will earn you special medals above and beyond those for submitting WIP and Complete works.

By default, an art search will only return Complete and Refined works; however it will be easy for the user to expand or limit their search to include other ratings as well.  Furthermore, it might be interesting to have a WIP queue that highlights the most actively maintained WIP pieces.

Ultimately, the idea here is to promote art (much like software) as a collaborative process, as opposed to something you just create once and never update.  As such, OGA's rating system isn't "bad" to "good", although it can be considered roughly analogous to that on some levels.  The difference is that the rating isn't final; instead, it suggests a path that a work can take to completion and eventual refinement.

At any rate, I'd be interested to hear everyone's comments and suggestions.  This is still (to some extent) open to discussion, although at this point I'm looking for refinements to the idea as opposed to suggestions for a complete overhaul. :)

Peace,

Bart