'The world of western RPG's '

'The world of western RPG's '

Hi all, 

 Just spent better part of the week-end going through two articles 

http://www.mobygames.com/featured_article/feature,25/ and its sequel 

http://www.mobygames.com/featured_article/feature,31/section,207/

I especially liked the conclusion at the very end of the second article. 

 

<blockquote=Drunknen Irishman, Mobygames>

"Let's take Crysis for example. It failed. In sales I mean. It was mostly because of their marketing campaign: "You won't be able to play this game. There is no way you can play this game. Dream on bitch!" that contributed to their lack of sales, but in my eyes it just shows that PC gamers (aside from a few tech junkies) just cannot afford to be up-to-date with the latest gimmicks like DirectX 10 compatible graphic cards, five gigs of ram and Vista. And that is the fault that PC gaming has been making lately. It forces you to upgrade constantly. And that is why it is far more comfortable to own a console. So the way I see it, these kinds of mainstream games will move away from PC's to consoles. "

 

"But what has it to do with RPGs?" Think about it. It is far more likely to see an RPG without any combat in this hypothetical future PC scene than in the mainstream console scene. "B-but, killing monsters is the fundamental element of RPGs!" No, it is not. Many RPGs have been only about exploration, quite a few about skills and stuff, and currently RPGs are pretty much about choices and consequences since outside from the RPG genre no one really deals with this area of game design" -

</blockquote>

I concur with both the above observations and perhaps it is why sites such as sourceforge.net, opengameart.org and freegamedev.net exist so small groups of people can make games without pressuring themselves to commercial success and make the kinds of games they want to play. 

Just my 2 paise. Would love to hear people's thoughts on the above.