"Dynamic" game music

"Dynamic" game music

bart's picture

Just wanted to toss out an idea for some possible submissions if anyone feels up to it:

Some games (Super Mario 2 being the first I can think of, and Little Big Planet 2 being the most recent) have had music with multiple tracks that fade in and out depending on what you're doing.  This would of course be a bit harder to pull off than a single music track, but it would be cool if we could get some songs that have multiple instrument lines that all go together, varying from calm to intense, so you ramp up the intensity of the music in-game depending on what's going on.  For example:

  • In Super Mario 2, when you pause the game, only the bass track plays
  • In Super Mario World, when you're on Yoshi, you hear a drumline along with the other music
  • In Wing Commander 1, the music would become more intense during fight scenes
  • In Little Big Planet (1 and 2), you can control individual tracks in some of the songs

I think music recorded in this way would be handy for a lot of different situations, since you could to some extent adjust it to your tastes.