A motorcycle simulation project

A motorcycle simulation project

Hi all,

During christmas I began work on a motorcycle simulation project for Techne (http://www.nongnu.org/techne/) mainly to keep myself amused since I couldn't work on my other projects.  A couple of months later the physics of the game are ready and it has worked so well that it's a shame not to release it and continue work on it.

Unlike all other motorcycle related games I've come across which are more arcade-style than realistic simulations this project (which is still lacking a name) is based on an academic paper which describes a state-of-the-art model of a 1000cc sportsbike including accurate tyre models.  The result is pretty cool.  The simulation displays all major effects known to riders like wobble, weave, drifts, wheelies, highsides, lowsider, tankslappers etc.  The downside is that it's pretty hard to master although that could be considered as a good thing by some.

Unlike my other projects though (http://www.nongnu.org/aviation, http://www.nongnu.org/billiards) which looked ok with whatever art I could make myself or source from satellite imagery I'm having real trouble with this one so I was wondering if there are any free software/motorcycle fans out there wanting to participate.  What's mostly needed are the following:


  • One or more track meshes.  These have to be modelled around a road mesh which is procedurally generated by the simulator.  Righ now I have a road model for Laguna Seca Raceway (and a crappy scenery for it, see the videos at the end of the post).
  • A bike model.  Should be of a 1000cc sportsbike.  Ideally the whole bike should be modelled but the front section with instruments etc. would be enough for a onboard-only view.
  • A rider model perhaps.  Can also be posponed if on-board view are used initially.
  • Sound samples and wavetables for the engine, mechanical noise like gear shifts, wind, tyre sounds etc.


The game hasn't been released yet actually but it will be as soon as I've come up with a name for it.  It'll be GPL licensed as are all my other projects.  In the meantime you can see a couple of video sequences to get an idea here:



Let me know if you're interested.

Dimitris P.

PS: If you're interested in participating in any of the other projects let me know as well.  I can't possibly maintain them all so they're looking for loving parents to adopt them.