Hello,
I thought that i drop a couple of links to websites where FLARE could be promoted. Maybe it will be useful, when you will plan to promote FLARE on bigger scale.
So, here it is:
http://www.tigsource.com/ ( also here http://forums.tigsource.com/index.php?board=27.0 or http://forums.tigsource.com/index.php?board=17.0 )
http://www.indiedb.com/ ( it would be good to update game profile everytime something is posted on main site )
http://www.rpgwatch.com/ (link for posting http://www.rpgwatch.com/show/submitnews )
http://roguetemple.com/forums/index.php?board=1.0 (roguelike forum, probably roguelike players will be interested in FLARE as diablo is considered more or less roguelike too)
http://www.rpgcodex.net/phpBB/viewforum.php?f=37
http://forums.wesnoth.org/viewforum.php?f=13 (Battle for Wesnoth has many talented artists, so that place may be useful for finding help)
michal, thanks! Wide-scale promotion of Flare is only a few months away.
What you want to finish before going more public? As for me flare is quite enjoyable already. I've seen articles about games which don't even have playable demos ;)
I've added Battle for Wesnoth forum to links. Battle for wesnoth has many talented artists, so maybe you would like to post there sooner, in case you would like to ask for help with art.
http://clintbellanger.net/rpg/todo.php
I will probably do heavy promotion once I get to v0.14. By then it will have all the crude features needed to create a game. At my current pace, v0.14 will happen sometime this Summer. Also, v0.14 might be when the project goes from Alpha to Beta.
I can barely keep up with the tiny trickle of feedback that I'm currently getting. After work, other side projects, girlfriend, reading Reddit, and answering Flare questions I'm left with about 6.5 minutes each week to code for Flare ;)
You may want to start a thread like "How have you found FLARE ?".
I found this engine on The Linux Game Tome.
I'm thinking it may be too early in the dev process to promote it even though I already love the game. It just has too many problems that will make people take one look at it, say "Huh, how come that was never fixxed." then never go back and look at it again.
Labels like pre-alpha, alpha and beta mean nothing to thesse people.
I made that mistake with my game, now I'm sort of wishing I had not.
Speaking of Diablo and Roguelikes, Diablo had 2 features distinctive for roguelikes:
- random levels, quests, monster spawning
- permanent death (Yes ! Load game if you wish, but it had no respawning)
At the moment, FLARE has neither.