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2D Platform Winter Tiles
2D Platform Winter Tiles
Author:
Aetherna
Wednesday, April 1, 2015 - 10:09
Art Type:
2D Art
Tags:
Platformer
platform
tiles
winter
ice
128
License(s):
CC-BY 3.0
Collections:
2D - Platformer/Sidescroller Tiles
BattleGum
Side Scrolling Character Art Collection
Favorites:
29
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Preview:
Fixed method of tiling compared to previous tiles.
Now they should tile without glitches.
128x128
Copyright/Attribution Notice:
Marta Nowaczyk
File(s):
winter ground.zip
399.3 Kb
[
4526
download(s)]
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Comments
Reskinning a game and plan on using these tiles if i can. Very cool - thanks for sharing!
I'm participating to The Week Of Awesome III GameDev.net competition and I'm using your Winter tiles and accesories, Thank You, they are awesome :).
You can check my project here: http://gamedevis.cool/en/category/the-week-of-awesome-iii/ . Do you have some other websites where we can see your work/contact you ?
Hello! I'm using your WinterTiles in a project for my school, I'll post it here when finished it :) But I have a question! I'm using it in CoronaSDK exporting the Tiled Map in .json and .lua, my map is showing like this in the emulator, how can I fit it to the screen? I'm new in Corona :( Can you help me? Or @AngeReveur can you help me?
@Pabodotnet, I used my own custom engine made in DirectX and C++, I don't have experience with other engines, but this is what I did for my implementation:
- you need to take in consideration that you need to scale what you draw depending on screen resolution
- I designed my tiled map for a screen having 460 pixels height
- for mantaining proportions on all others resolutions I did this in code when drawing:
float scale=gameWindow.Height/460.0f;
D3DXMatrixScaling(&matScaling,scale,scale,1.0f); //apply the scale factor on the width and height of everything I draw
I hope I was clear enough... write us if you solved your problem and how, good luck :)
Saw it just now. Awesome! Thank you ^^=