Hi There,
Some of you might have noticed from an older post that I made an app for doing pixel art on the iPhone/iPad. Really it is more suited to creating little animations of characters etc. Than building tile maps for screens, but just to let you know I've added support to share your pixel art/animations via an iMessage extension as stickers.
If you have existing sprites sheets/tile maps or whatever you call them. All you need to do is save them to your photo's in your iPhone or iPad, then assuming you have downloaded my app Pixel Art Pro, enable sharing your tile sheet photo to the app by selecting the "... more" button and toggle the switch saying "Send tile sheet to Pixel Art Pro". Once enabled you just need to specify the size of the tiles in pixels - note it expect them to be packed tighting (no spacings/margins etc). This will then make the tiles available to the app so that you can select the frames you want for your animation edit them etc. Here is a video showing how to import a tile sheet to the app.
Every animation you have within the app either drawn in app or imported from an existing tile sheet will be visible to iMessage under the Pixel Art Pro application from the Application selection button on iMessage.
I hope you enjoy using the application and sharing your artwork with your friends via iMessage.
Have fun, cheers, Dan
That's cool, I thought about something like this, what a great way to get your artwork out there and have some fun with it, well done!
Chasersgaming | Support | Monstropolis |
Yep, I made it free over Christmas to see if I could get some more downloads - not because I'm nice or kind, but then put it back to $1. Then the iMessage update went live yesterday - sorry about that.
Actually the setting it free thing did work in Japan and South Korea where I got a load of downloads for a day or so and it went all the way up to 47th in Photo and Video ranking in South Korea, but has since dropped down towards 1000th.
Anyway, this is how the app store works, basically things go un-noticed, so you make stuff free and it triggers a short burst of downloads from the "apps gone free today" websites. If you charge it tends to be far less, like 1 a week or something, but then when it hits a sustained zero, you set it free again and so the cycle goes on, drip feeding you the odd $1 if you are lucky.
I'm sure not all app developers have that experience, but I think statistically that is how it is for most of us - it's a bit of a lottery like art or music really. But like you artists, we developers carry on regardless because we enjoy doing it.
Anyway, have fun with the app - don't forget to tell all your friends ;)
I see from your website that you have much the same kind of experience, but I guess we just need to keep on carrying on.... one day who knows we may be able to make a living from what we love? Anyway, best of luck with your endevors :)