I am looking for someone who will help beta test a game engine I've been working on for a few months.
As of now, you got to install it from source which you can get here:
https://github.com/Queatz/Simple-C---Game-Engine
I only have a linux computer so I doubt it will compile on Windows/Mac although it should only be a few lines of code to make it compatible I just don't know how to do it.
The readme should explain how to install it, also there is documentation at http://queatz.com/scge.html
After successfully building it, go here http://queatz.com and download the network example.
If something doesn't work let me know. I am usually in the OGA chatroom as JacobF. (look on the top right of this page)
I would be very happy to know if someone was able to install it. :)
So, what sort of game engine is this? :)
I tried to compile it using your shell script, but i got the following error message:
In file included from /usr/include/FTGL/ftgl.h:32:0,
from /home/thomas/Simple-C---Game-Engine/engine/scge.hpp:21,
from /home/thomas/Simple-C---Game-Engine/engine/engine.cpp:1:
/usr/include/ft2build.h:56:38: fatal error: freetype/config/ftheader.h: No such file or directory.
I think this is because you don't add the include paths of the libraries you are using to your project in your CMakeLists.txt's, but I am not shure...
CruzR, check if you have libfreetype6-dev package installed. But you might be right because libraries in /usr/include/ didn't work for me. Try adding the following line to CMakeLists.txt in the main folder and tell me if it helps:
include_directories(/usr/include/)
Although it seems to have found /usr/include/FTGL, so idk...
As for the type of game engine, while it's kind of all purpose. It basically has a window that you can draw on, a way to play sounds, keyboard/mouse input, stuff you need to make a game. :P Here are some screens from expiriments with it, mostly to help me understand how I should go about implementing things (there are a ton of ways lol!)
Er, the images are to big...try selecting the text below them and dragging right or something...
This is the networking example I mentioned on #OpenGameArt running with the server and two clients all on localhost. It's extreamly basic and all you can do is try to collect dandilions faster than everyone else.
Here's a quite old one. What you see is a FBO drawn with a GLSL shader for this paused screen. The game contains scene blending, i.e. fading from the menu to the game and a bunch of other things, such as in-game level editing, and also yellow jackets.
An overworld for something I was thinking about. You can walk around and enter minigames, collect things from 1 minigame that are needed in another and so on. I also made a map editor as a seperate executable. The next four screenshots are minigames within this one.
A working bejeweled with horrible, horrible graphics.
Yes, that is breakout lvl 1...
Digger with a shop. Pixel collisions FTW! No but really, there's more below, that you can't see here.
I didn't get any jewels in this screenshot. :/ BTW Brandon, here's where I used your completion sound, complete with realtime pitch-shifting.
Annd....
Yup, it's a place to paint with custom GLSL brushes!
As you can see, none of them are complete games lol, but they are playable and they are only not complete cause I am lazy.
I made a simple website for it http://queatz.com/
Do any of you guys know good places/sites where I could let people know about it? It needs people who want to make a game with it, so that it goes in the right direction from here.