Need one (or more) team member(s)

Need one (or more) team member(s)

Hello everyone!

Since this is my first post, let me introduce myself. My name is Guillaume Rangheard. I'm a french student in architecture, and freelance web developer. A few friends and I are currently working on a game project.

 

_TEAM_

There are five of us:

Belzeboul -- conceptual artist, contributor for the tabletop version

dmargenal -- conceptual artist, contributor for the tabletop version

Lujine -- game mechanics wunderkind, co-creator of the tabletop version

Transient -- music designer (who's a freelancer)

me (aka Velatus) -- coder, project manager, sound designer

_THE JOB(S) WE HAVE TO OFFER_

We most of all need graphics for the characters (as I, being an architect, will be responsible for the buildings). What we're looking for is not the occasional freelancer, but rather one (and hopefully more) permanent team member(s), to act as game artist(s). Belzeboul and dmargenal would discuss the art direction, and be in charge of conceptual drawings. They would send these to the game artist(s), who'd then draw them, and send it back to me, so I could put them into the engine. The sprite management portion of the engine is quite stable now, so content integration would be quite fast. We plan to release the first playable beta version this august.

_A BIT MORE ABOUT THE GAME_

The game is called "Oros-Boros: Orlanic Wars". It takes place in the Oros-Boros universe (being our tabletop rpg). Basically, OB is a post-apocalyptic game with a twist. It focuses more on political, economical and ideological interactions in post-apocalyptic societies, than on the usual punk-looking, leather-clad road warrior cliché we felt this genre had been crawling under for a long time. It's about people making up utopias, for their own interests, or for what they think is a greater cause. It's about how your character would relate to his/her (pre-apocalyptic) past, and use it (or lose it) to move forward into a new world. OB:OW is about a great war that takes place in some dystopian western europe, somewhere around 2500 AD, involving some sort of medieval/steampunk grand duchy (as the big villain), technophile activists (some of the good guys), socialist revolutionaries (somewhat neutral faction, leaning towards goodness), two (totally neutral) races of mutants and minor cities (playable as recruitable mercenaries).

_TECHNICAL INFORMATION_

The engine is entirely written in FreeBASIC, and was intended to be as portable as possible. (Some newLISP will be added later, mostly for campaign and AI scripting.) It will be released for free on both Windows and Linux (probably as a Debian/Ubuntu package, since the majority of us are ubunteros). It's an open source game. No doubt about that. BUT the source will only be released to the public when the game is, mainly because we want the code base to be as clean as possible for future developers. The game is in 2D. As you might have guessed, it uses a hexagonal grid, rendered using 30-60 axonometry (that's the closest I could get to the french "axonométrie 30-60" -- feel free to ask any question about this). The (terrain) tiles are 69x62 px. The characters that you would have to draw would be 10-80 px wide, and 60-120 px high. You'd have to produce two files for each sprite: one being the actual sprite, and the other an alpha mask (there are technical (and portability) reasons behind that). Oh and one more thing: save a few details, the game is in black and white.

 

Let me know if you're interested in joining the team. Feel free to ask any question.

 

Regards,

 

V.