To up-res or not to up-res

To up-res or not to up-res

My shmup in a JRPG fantasy setting is tentatively in early alpha. It renders in 240p, the best match for the majority of character & object sprites I picked.

But the vast library of 480p assets would fill more of my environment art needs, and provide more character animation as a bonus. So I'm weighing two options.

  • Stay in 240p. Keep the maps that I have, but a larger percentage of the art will have to be requested and commissioned. Although the average individual piece might cost less as low-res usually isn't as artistically demanding.
  • Go to 480p. Lots of assets available to use, but must find the right ones, and then construct maps, sprite sheets and sprite metadata all over again. Luckily the only maps now are one level and barebones UI, and I have some tools to help with the sprites.

I'm interested in any of your thoughts.