Best Practices for projects

Best Practices for projects

Good day,

I am using Blender to develop assets and Unity 3D for the final products.

My goal is not so much a game as an interactive "map" that goes along with a short novel I am working on for my grandsons.

I'd like them to be able to visit the sites in the book though it is so very hard to compete with imagination!

I have searched various sites for best practices regarding things like:

1)  Folder structure(s) to make working as efficient as possible; do you leave the Blender files in your Unity project or do you have some form of deployment?

2)  This project is for family, not for the world so no MMO constraints but I would like to make a fairly good sized map that they could explore; I need information on the best way to implement medium to larger maps in Unity.  I have found a couple of links but they are not terribly helpful or my knowledge base is not what it should be to understand.

3)  Any suggestions or hints to help me get this thing moving.  I have one Medieval city pretty much done but I need to marry it to a mountain landscape.  I have close to 100 assets completed from pickaxes to my interpretation of what a golden dragon should be in my "world".

4)  Finally, I am hoping to simply find an even mostly friendly site where I can posit a question and get an actual answer instead of a critique of my limited knowledge.  I spend 39 years as an analyst/programmer and have been married for 4 decades so I think I can handle a little criticism.  It's just nice to get an actual answer from time to time which can be rare on some sites.

Best regards to all; I plan to take a look at ongoing projects soon as I truly love 2D and 3D art development.