Needs Coding Savvy Individual for Advice about Reverse-Leveling Game Function

Needs Coding Savvy Individual for Advice about Reverse-Leveling Game Function

Shmorca_on_a_Stroll's picture

Hey there.
I'm currently in the early developmental stages of my indie game, Parasol, but I need help with coding in a specific are of the game. In the game, for a specific plot-based reason, the Main Character starts off being Level 100 with a crappy weapon, but as time goes on, he looses levels but gains better weapons, while the other party members increase in stats and skill/power. Essentially going from a tank to a glass canon by the time the end of the game has been reached. To avoid people who min/max near the beginning of the game, depending on the location and the progression of the game as time goes on, I have it so that when the player reaches a certain point in the game, the maximum HP and MP is lowered. (Ex. Player reaches the next town, -10 hp from Main Character, who goes from a max of 100 HP to 90 HP, but a new weapon is found).

I'm planning on using RPG Maker MV. I'm not sure how easy it will be to figure out how to do this, so I was looking for someone who could show a tutorial and/or give advice.

Thank you,
Shmorca