Hello. I've decided to start commissioning assets for my game.
https://ioribranford.itch.io/demonizer
A shmup in a medieval fantasy setting about a princess joining the good demons in rebellion against her evil kingdom. It's now at version 0.2.5 and playable on PCs and Android.
As you can see the graphics style is colorful 16-bit JRPG pixel art for 240x320 screen resolution. For more details see: https://ioribranford.github.io/demonizer/#!Design.md#Artistic_Style_Outline
Currently all assets are either open or placeholder, but the goal is some sort of commercial release. For entirely original content that I'd want exclusive to the pay version, such as later level assets, I do hope for some closed-source option. But I will at least consider must-be-open assets on a case-by-case basis.
If interested, leave a portfolio, terms of use, and desired compensation (paid on delivery or earlier).
List of current open tasks:
Thanks.
I am perfect for the job, my portfolio and years of solid experience will speak for itself.
I'm very flexible, dedicated, reliable and can do any style of Pixel Artwork.
You can see some of my Portfolio at this link below.
http://joblea.jimdo.com/pixel-art
Please email me directly for a faster transaction:
joblea@live.co.uk
My skype is: joblea
Tnx.
Hello loriBranford,
First of all I would like to thank you for spending your time to read this post.
Let me introduce myself, I am an pixel artist who has years of experiences working at Gameloft and completed tons of commissions for Japanese companies such as Konami and Capcom. I can guarantee that the quality of my work can compete with the top in the market. Please check out my portfolio for some of the examples: https://drive.google.com/drive/folders/1FvEGjpBjivRG9YePXxq5XXukTTxTEk6A
Personally, I prefer an old gothic style, but as a professional artist, I can do pixel art in any styles.
I have read your post and I think that I am up to the task, but I would like to have an discussion with you first to understand more about your project.
Please feel free to contact me via my email or you can add my skype.
Email: pixelartlord778@gmail.com
Skype id: fataliskain
Best regards,
Pixelartlord778.
Hello artists, finally I have some new tasks.
I will need combat animations for certain characters in Cabbit's newest 24x32 character pack. https://opengameart.org/content/24x32-characters-16x16-tiles
If more than one artist is interested, I can divide up the work however you wish.
Following the attached layout will really help, as it will allow me to batch-process them if needed. Attack animations can have more than 3 tiles. But the tiles must be in a fixed grid of 24x32.
All cycle times are approximate and need not be strictly adhered to.
From Heroes_by_KusSv.7z
Fighter Helena and Fighter Vasily with spear and buckler - 250ms attack cycleRanger Ruby and Ranger Timpohey with bow and arrow - 500ms attack cycleSoldier Molly and Soldier Roland with sword and shield - 150ms attack cycleFrom NPCs_by_KusSv.7z
Townfolk-Adult-M-002 with spear and buckler - 250ms attack cycleTownfolk-Adult-M-008 with trident and large shield - 500ms attack cycleTownfolk-Adult-M-007 with poleaxe - 250ms attack cycleAristocrate-M-01 with partisan - 250ms attack cycleAnimations per character
Marching with weapons - 500ms cycle - 4 cardinal directions (east/south/west/north) - weapon is blue like bullets in attached humanshots.png
Attack while marching - cycle time varies per character - 4 cardinal directions - weapon glows brighter
Knocked down on their back, without weapons - single frame - only those not already in https://opengameart.org/content/24x32-characters-lying-down
Other edits
human-layout.png 1.2 Kb [7 download(s)]
human-edit-example.png 1.9 Kb [7 download(s)]
humanshots.png 2.1 Kb [4 download(s)]
Hi ioribranford, i just replied to your email :P.
Hello. I will need 2 more characters modified for combat just like in the previous job.
https://opengameart.org/content/24x32-characters-16x16-tiles
From Heroes_by_KusSv.7z
No need for knocked-down sprites, as I already have them. Thanks.
f8e25645782f10cdabfcf916e6da1d8e--staff-weapon-weapon-concept-art.jpg 6.1 Kb [1 download(s)]
I'll also need sprites for the first boss. This is the main character's rival, a major character with an original design.
Written description and sprite list: https://ioribranford.github.io/demonizer/#!Sister.md#Appearance
I'm now adding cavalry to the game. I will need separate horse sprites and rider sprites.
Horses based on https://opengameart.org/content/lpc-horsesDownsize 50% to fit riders2 galloping directions (down, up) for all 5 colorsAdd tack (horse equipment) - example attachedRiding versions of 6 attached enemy characters
Archers and Swordsmen: 18 animations each = 3 states (idle, pre-attack, attack) * 2 sitting directions (down, up) * 3 aiming directions (right, left, forward (the horse's facing direction))Lancers: 2 animations each = 2 aiming/sitting directions (down, up)saddle_for_a_medieval_warhorse_by_cbgorby-d4odist.jpg 91.4 Kb [4 download(s)]
Archer.png 8 Kb [5 download(s)]
ArcherF.png 6.8 Kb [2 download(s)]
Lancer.png 7.5 Kb [2 download(s)]
LancerF.png 7.4 Kb [3 download(s)]
Swordsman.png 8.3 Kb [4 download(s)]
SwordsmanF.png 8.5 Kb [2 download(s)]
Now looking for someone to do the game cover art. This can be any art style, not just pixel art.
Details here:
https://docs.google.com/document/d/1IJNgUdT-1byaa4lk7qXslmbjPSzyqxw7CjU4...
Cover concept 1_1.png 1 Mb [0 download(s)]
I am perfect for the job, my portfolio and years of solid experience will speak for itself.
Lets negotiate so we can get started.
Portfolio:
https://imgur.com/a/itdCqx0
Email:
joblea@live.co.uk
Skype:
joblea
Tnx