Hey guys i am new to this... Was hoping you guys could help me
I want to create a map for flare using my own tiles I am creating...
does the tileset size have to be 64 by 32 or can it be bigger? I want to use more hd art assets as well as the ground tiles I want to use are high resolution. I was wondering what the biggest size tile I can use is?
what is the maximum size of the whole map also, for flare? 200 by 200 tiles?
if I am using buildings and objects that aren't from flare, downloaded from a different site, will I have to create collision data for them? Transparency data?
is there anything else I should know...
thanks :)
Tile size can be as big or small as you want. Clint started work on this mod, which uses 128x64 tiles. The maps can also be any size.
Flare tiles by themselves don't have collision data. We use a separate layer in Tiled to "draw" which tiles are walls, pits, etc. This layer obviously isn't drawn in game, but the engine looks to see which tiles are filled in and blocks entity movement accordingly. Transparency is done simply by using PNGs, which already have transparency support.
If you haven't already, take a look at the tutorial for creating maps: https://github.com/clintbellanger/flare-engine/wiki/Creating-a-Map-in-Tiled
Ok thank you that is very helpful!
i will try to use the 128 by 64 size... Would that size work if I ever am able to finish my game and port it to iOS and android? That's my ultimate goal
also, I didn't know about wandercall, it looks really cool. Am I allowed to use those tile sets?
i had one other questions.... I am unable to get blender to work on my computer. Would I be able to make isometric tiles in a program like gimp, from square or orthagenic images, by rotating them by 45 degrees then reducing/scaling the height of the image by 50 percent? I tried to do that and the tiles wouldn't work for some reason
Keep in mind that Flare on iOS isn't well developed. This is because the App Store does not like GPL apps. So we haven't put much work into it. Flare for Android is much more mature.
The art in wandercall is licensed CC-BY-SA 4.0, so you can use the art as long as you follow those terms.
As for your method of creating tiles, I don't see why it wouldn't work. Though it might be a bit ugly.