Help/feedback requested
Help/feedback requested
Not sure if this is the best forum for feedback requests like this, but it seemed the best pick.
Ok, so following my Zelda-style cave set, I have a need for a Zelda-style dungeon set. I've always loved Redshrike's dungeon set (https://opengameart.org/content/a-load-of-overworld-34-rpg-sprites) so I was rather happy with the recent derivative (https://opengameart.org/content/underworld-load-comprehensive-top-view-rpg-tileset-32x32-some-16x24-16x16). Unfortunately, I couldn't use them as-is, because I want to combine them with LPC assets and the colour-count is just too high to look right (and I didn't have any luck reducing the colour count and recolouring it while still making it look good), and besides, I wanted it on a somewhat higher resolution. No matter, I traced over the original and made a reduced colour version using LPC colour ramps.
So far so good.
Now, I want to modify the tilesets further by recolouring in different colour ramps and changing the details on the tiles. Think Ice Dungeon, Lava Dungeon, Haunted Castle, Forest Ruins. The first one I wanted to do is a dungeon in a forest. I want weathered stones, partly covered in moss and some vines. Think is... I can't get it to look right.
The attached image is what I've been able to come up with and it's a bit crap. I know how to improve the stones, but I can't make the plants look right. I tried finding some tutorials and examples, but they haven't helped. If I try to do something similar, the end result to me just looks like I tried to put some random green pixels in there.
So I'd really welcome some suggestions for how to correct this, or pointers to useful resources I have missed. Thanks!
I wish I could help but I've no experience with the zelda perspective at all.
What you have drawn so far actually looks ok, but I can also see what you mean by "random green pixels".
Maybe you should try and go all out and make thick, lush or thorny vines.
But to be honest this discurssion is probably a bit above my level of art skill :p
@Spring: the Zelda-perspecitive is immaterial to this, really. If it looks ok on the back wall, it can be made to look ok on the other ones by rotating and mirroring (perhaps after retouching the lighting).
My own pixel-art skill is pretty non-existent, so any suggestions are seriously welcome. I don't really know how to draw thick and lush vines, for instance. ;)
Should I try it? Maybe you can get some inspiration from that, I can't really explain how to draw a thick lush vine but I should be able to.
I made an attempt at it, it doesn't look that good either but maybe it will give you some ideas. :P
thick lush vines.png 7.9 Kb [0 download(s)]
Thanks!
I like them, I'll try studying them and working out what works (and what doesn't). I may have questions later.
No problem, they might be useless to you but at least they might get some ideas started.