Any interest in full game saves? (i.e., to restore the exact previous game state)
Any interest in full game saves? (i.e., to restore the exact previous game state)
Wednesday, September 26, 2018 - 08:21
Hello. I did this for Glest a decade ago or so. Is the engine dev team interested in patches to save the full state of the level? Obviously, I don't want to do it if it isn't wanted. Serialization / de-serialization is a specialty of mine -- can keep it a text save game file by ker-chunking a fat uuencoded blob for the binary data or some such. Also, fog of war that gets removed as areas are explored?
Just cruious. I don't have a *ton* of time on my hands, but I haven't played with a game in too long. :)
wait...does FLARE even have support for fog of war?
Relating to your question, there was some discussion on the FLARE github a while back, asking for the option for monsters to not respawn if when you enter or exit the level. So if I am understanding correctly, then yes, such features would be very much appreciated :)
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Well no, that was a question. Is this something engine development team is interested in?
Well it's a little more interesting than just rather or not monsters respawn and I suppose a few different options (from the engine perspective) would be appropriate, such as having monsters permenently dead, respawn every time you leave and come back or respawn after a set amount of time (rather you're in that particular map or not). It also means serializing the state of each monster, all effects, currently in-flight projectiles and map-specific objects (doors, chests, levers, etc.)
So it would be a non-trivial patch set. Adding de/serialization is also a step towards implementing multiplayer (peer-to-peer or client/server) functionality.
Well, I'm just a modder and not part of the engine development team so I can't speak for them, but as a modder I can say that I have an entire wishlist of things I would like FLARE to be capable of. I just try not to make too many demands since the folks who develop FLARE engine are doing this for free after all!
Oftentimes as a modder I try to find workarounds for things that the FLARE engine is not capable of natively. For example, instead of fog of war I use an image overlay to create a diablo style light radius for some dungeons. I know it isn't the same thing as fog of war , but its close enough for me!
But that stuff about working towards multiplayer, I would definitely be very excited if it could be implemented, even if it is some small step, and even if it is only some very limited multiplayer feature. I know from gamedev experience that multiplayer is very tough and complicated to implement, but for modders like me, it never hurts to have more features :)
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