Octaminator (Engine-Ready)

Octaminator (Engine-Ready)

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Based on the concept by raymoohawk: http://raymoohawk.deviantart.com/art/octaminator-528415081

Earlier I posted the high-poly version of this character; I recently worked at optimizing it, with baked textures from the high-poly. This version will actually fit in a real-time game engine.

Model + rig. Auto-IK is enabled, you can just grab bones and move them to animate the tentacles and arms.

Included: Model, rig, walk cycle animation, Diffuse and Normals textures. Both the .blend and the fbx .zip have all of these.

File(s): 
Octaminator_lowpoly_final.blend Octaminator_lowpoly_final.blend 3.1 Mb [525 download(s)]
Octaminator.zip Octaminator.zip 1.5 Mb [540 download(s)]