hi,
im in love with flare-game and wanted to learn something about 3d objects/animations with blender (never used blender before)
first i thought i might just open one of the skeleton blender file and try to replicate the output (spritesheet). i already figured out to use the script to export all animation states to single *.pngs which i can pack to a single spritesheet.
now to my problem: the exported images are looking totally different from the ones which are already in the spritesheet of the flare-game project.
attached the comparision. (i use the most current version of blender) the left one is the one i exported via the script.
did i something wrong? is there a config i did not set? or do i have to add the detail by hand and do some pixelart magic by myself? ;-)
sorry for the noob question if this is totally obvious :-)
thanks
edit: i guess i can remove the background "grey" by myself, but the detail on the skeleton is also completely different
Hi!
Have you checked out Clint's tutorial on isometric tiles in Blender? If not, here's the link:
http://clintbellanger.net/articles/isometric_tiles/
Although it's a tutorial about tiles, he also provides insight into the configuration he uses for the camera, lighting, rendering, and such. I'm assuming that the problem you're experiencing is due to render size, but I'm not sure. Clint uses the following render size: "Resolution to X: 64 and Y: 32 and the Scale to 100%." He then tweaks the camera location "Z" and the Orthographic Scale to get size that he wants for the tiles.
He also explains how to set up a transparent background in that link I copied.
Hope that helps!
thanks for your reply! ive looked into it and it helps set up new blender projects for the isometric look :-)
about the flare-game assets: is there any information with which blender version the flare-game files were created, ive cloned the project from github and used the skeleton.blend file which i think should be configured correctly? it seems like im missing textures or something.. the size itself seems to be the same.
ok answered my question by myself.. ive just downloaded blender version 2.69 and now everything seems to work and the output of the script looks like the assets on the github.
thanks again!
Glad you could solve it. Blender is a tricky beast. It's a very powerful tool, but it has its quirks. For example, in the earlier versions, there was no "undo" option. The reason is that it was technically difficult to implement. But, since more and more people kept asking "where is the undo button?", that lack started to become rationalized as "well we don't really need an undo button. Real sculptors don't have an undo button in real life", and so on. Luckily, it's been several versions since there was indeed an undo option implemented.