It's that time of year again, leaves are falling, time to fall ourselves, fall in love with some spectacular OGA powered games that is!
Announcing The Fall ALL-OGA Game Jam! 2019
https://itch.io/jam/fall-all-oga-game-jam-2019
This will be an 'all-OGA' jam similar to last year's Fall game jam, so all art/music/sound must come from or be made available on OGA by the end of the jam, with an exception for logo, title and musical theme related art.
Jam runs from November 1 to midnight November 30.
Asking entries to include a list of credits in the itch.io description text as well as in an in-game credits this time. Other than that, rules are pretty much same as ever. See the itch.io page for full details.
There's an optional theme of 'Harvest Time' with a recommendation that folks harvest some great game ideas from XomAdept's game ideas thread:
https://opengameart.org/content/list-of-ideas-for-the-brought-to-life-ar...
thanks to Chasersgaming for drawing Sara for the banner, and to LisadiKaprio and
ansimuz for their OGA submissions that chasersgaming and I used to create the full banner. (see the itch page for proper credits ;)
I have a set of 'Made For..' logos made up. They basically just tack 'Made For' on top of the Jam banner. Will post shortly, but if anyone else wants to take a crack at a 'Made For' banner for the jam, feel free!
Here are the two banner's I've made so far, a Sega Master System original version and a NES port.
Also, here's the proper credits for the OGA works used to make the banner and these 'made for' splash screens.
The following works were used to make these banners.
Modifications were made.
Title: Codel Visual Novel Sprite
Author: LisadiKaprio
URL: https://opengameart.org/content/codel-visual-novel-sprite
License(s): CC-BY-4.0
Title: SunnyLand - Forest
Author: ansimuz
URL: https://opengameart.org/content/sunnyland-forest
License(s): CC0
Title: A package of 8-bit fonts for Grafx2 and Linux
Author: usr_share
URL: http://opengameart.org/content/ a-package-of-8-bit-fonts-for-grafx2-and-linux
License(s): CC0
The last one there is specific to the 'Made For' splash screens which use the victoria bold font from for the 'Made For' text.
made_for_fall_all_OGA_game_jam_banner_SMS.png 8.5 Kb [5 download(s)]
made_for_fall_all_OGA_game_jam_banner_NES.png 10.7 Kb [3 download(s)]
Wow, the banner is so nice !
and here it is downscaled and down-colored for GameBoy!
made_for_fall_all_OGA_game_jam_banner_GameBoy.png 3.6 Kb [1 download(s)]
oh no! I just realized that game boy screen cheats and uses a pure black!
Will get a true 4 color version up ASAP!!
here's a true 4 color Game Boy version.
made_for_fall_all_OGA_game_jam_banner_GameBoy_corrected.png 4.4 Kb [1 download(s)]
Awesome, so I'm tempted to add gameboy graphics as an optional choice for my project now. :)
Chasersgaming | Support | Monstropolis |
The Jam is on! Good luck everyone who participate. :)
Chasersgaming | Support | Monstropolis |
Yeeha! good luck, let's go!......don't forget about the animated banners guys if you fancy it.
https://opengameart.org/content/ogaanimatedbanners-0
How's everyone's progress so far?
I dont want to tempt fate, but it's going well for me so far. :)
Still a lot to do but i'm happy with the progress. heres a screen shot,it doesn't look much but im confident it will look pretty good when all the assets are in place. :)
how you getting on?
Chasersgaming | Support | Monstropolis |
screenshotT.png 7.3 Kb [1 download(s)]
Hey it's something! Did a screen and some design. Made a dumb video about it. Dunno what these are in the scene or if I'll cover it up later.
Looks interesting, wheres your video? you doing a dev video log?
Chasersgaming | Support | Monstropolis |
While building a level for my game i encountered a game breaking bug that i could thankfully fix. If i hadn´t noticed it now it might have been bad.
@crazyduckgames That's always nice when you catch it early.
@chasersgaming More of a stream timelapse thing: https://t.co/6L0KQzrSvC?amp=1
Hopefully the next video will be better.
Little animation of sara, which I may not get time to actually use, still fun though. Does Sara have a surname? If not, what should it be?
Chasersgaming | Support | Monstropolis |
FEB8C495-C8D8-4252-B72F-67B5C1728437.gif 69.4 Kb [2 download(s)]
@chasers Nice graphics! Love it! As for surnames I came up with some arty names after a quick Google search :)....
Sara Dilettante
Sara Sharp
Sara Soubrette
Sara Flowerchild
........ but my personal favourite is ..........
Sara Star ;)
@chasersgaming: Love it! Although, not to be a prude, but she is a bit jiggly ;)
I always assumed her full name was Sara Open Gameart :)
ps
my progress, gnawing my fingers off trying to stay disciplined and focus on my 5 year old project instead of joining in the fun. :)
Ahh, I'm here way too late! Needed some rest after the annelids project....
What can I rush through in 16 days? ....
And to everyone else, best of luck!
Same for me, I started something and made a pause, now if I want to finish it for the jam I will have to rush.
Not sure if I will be on this jam, anyway I did not really plan to. Actually, I worked on my game to continue learning GDevelop. I will be on the Winter jam that I will host (I hope), but I am not sure I will have something ready for this one. Maybe, maybe not.
Well, if you do a winter jam, there may be time for us then!
That would be your first game too, i guess! (or was it you who made phoenix hunt)
Yes, Phoenix Hunt is from me, so it would be my second game.
It would be an RPG.
Ahh, I liked phoenix hunt! For being such a simple game you had a great concept, I can appreciate stuff like that ^^
An RPG is a huge project for a second game though, but maybe you have some more ingenious ways to make it work ^^
Yes, the Phoenix asset from chasersgaming inspired me quite well.
For the RPG, I am using GDevelop (no more C with SDL). And I have found a tutorial for creating an RPG with GDevelop, furthermore the tutorial is in my language (French).
This RPG is just a "draft" RPG, to see how to program it with GDevelop. Later, I will program the "real" RPG I want to make (however a lot of the art for this future project does not exist for now).
You can see the assets for my current "draft" RPG project here : https://opengameart.org/content/rpg-test-0
A little bit more progress.Today was almost wasted. By trying to use a new version of an editor that just came out I learned, there was no documentation for the framework I was using. XD
Oh well.
its coming on nice!. Ive had a bit of a set back, :( but i'm busting my balls to catch myself up. :)
Chasersgaming | Support | Monstropolis |
@xhunterko: Looks great! And I feel your pain about losing time trying out a new tool only to have it prove a bust. We've all been there, not fun :(
I am in even worse shape because now I actually have a really cool idea that I think could be put together pretty quickly. must resist the tempation, stay focused.... :)
I guess i won´t be able to make as many levels as i wanted to, because of lack of time. Finishing the game won´t be a problem, but it´s going to be a bit shorter. Oh well... i can still add levels later after the jam if i feel like it.
@crazyduckgames Ive started looking over my shoulder now, time has crept up on me, so i too will most likely have only 1 level, its that time to start cutting out the things i know i wont get in in time or make compromises and its annoying because its always the things that in a way are vital to certain aspects of gameplay, which can never be put in until A B & C are done first. But like you say, you can add them after the jam. I ve had so much 'Scope Creep' that i will definatly be carry on with this project after the jam and add in all the things that i have scribbled down that wont make this version.
Look forward to playing what you have created. :)
Chasersgaming | Support | Monstropolis |
WELL that was a fun debug test well.
PromoCrops2.png 74.1 Kb [1 download(s)]
For the jam i choose something relatively "simple" in terms of gameplay, since i knew that i don´t have much free time to invest into the game. What mostly eats up my time is the level design. Making a level is one thing, making a good level is another. And in this case, i underestimated the design part a little.
The ui needs a bit of work.
PromoCrops3.png 31.8 Kb [1 download(s)]
It looks so cute though!
Here is a humble screenshot from my project, which I know will not be finished, as I didn't begin before the 14th x3
ss.png 6.6 Kb [1 download(s)]
Oh come on now, don't be like that. ^^
I mean, you could unit test to death but the lighter color looks okay. It looks so small. Yet if I blow them up it won't look right. Finished, not perfect, I guess.
PromoShotUITest.png 32.4 Kb [1 download(s)]
don't be like what? lol I have no idea what you mean.
@spring: I think xhunterko just meant don't be pessimistic. I'll say that screenshot makes me very optimistic! Optimistic a familiar face might be returing for his very own adventure! ;)
Oh he will!! just not in time :3
@spring Precisely what love is saying!
This is starting to look like a puzzle game. ^^
PromoCrops4.png 34 Kb [1 download(s)]
The graphics are very cute here :3
@xhunterko looks like a cool Puzzle game , I do like a puzzle game, i thought you might of been making a farming game. :)
@Spring you in? i see you got a chef character, with some hp? he going to kick arse?
@withthelove, don't fight the temptation, you know you wana make something for the jam. :) you still got time. :)
My progress has been up and down, but i'm getting there.
heres a sneak peak screen shot. been battling away with control inputs this weekend.
Chasersgaming | Support | Monstropolis |
Screenshot20.png 43.3 Kb [1 download(s)]
@chasersgaming I did join, but I don't think I can finish this project in time...... this is chef Murreo from withthelove's miracle math game, he is going to shoot gumballs and waffles, I would guess.
Even if I don't finish in time, I would still like to play your game :3
@spring, oh yeah, so it is, how rude of me not to notice, sorry, head up my bum at the moment. I hope you do get to submit something.:)
hopefully I will actually submit something that is worth playing as my last few attempts at games have been bloody awful unfinished bug plague messes. I want to get it right this time and show what I'm actually capable of. so yes please play it and rate it When the time comes.:)
Chasersgaming | Support | Monstropolis |
you sound awfully moody... ;w;
Do I? Sorry, I'm tired, been a long week.:)
Chasersgaming | Support | Monstropolis |
yeah you kinda did, well, the winter is quite exhausting, I hope you will be ok :3
Time to rip off MML's map screen too....
mapscreenshot.png 48.3 Kb [1 download(s)]
I need a break, I'm not enjoying game development very much anymore, except for the story x3
@chasersgaming Yoooooo! Looks like a beat'em up? Or is it a street fighter? looking forward to it! I do love a good rumble :) Alas I won't make it this time :( I got snowed under with video projects we had to do before Christmas.
@ZomBCool it kind of is a beat em up, although its missing a lot of moves. Il only get punch and kick in the attacks at the moment, but i have planned for more when the jam is over. :) Hopefully it will be enough to see where im going with this project. :)
@Spring, I took a break too for a couple of days, well i say break, i stopped coding for a little bit and did some artwork to break up the monotony. :) Enjoying game development can very quickly become unenjoyable sometimes. :)
Chasersgaming | Support | Monstropolis |
As far as 'no code written before the jam'. Can we use code from a tutorial or an example? Cause, I dno't know how to do 'x' but there's a tutorial there wit the exact code I need.
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