I'm making a tileset simulating the limitations of the NES for sandbox games, but I need feedback. What tiles should I add? Am I ignoring any limitations? Does it look good?
So first I think your tileset looks okay, I see you're aiming for a minecraft-ish style with the graphics you have shown. You are trying to make graphics with the limitations of the NES and the first thing you did great is that your tiles are 8x8 pixels but on the other hand you're using colours which were not available on the NES. If you want to strictly follow the rules you should look up the NES color palette on google and only use these colours. What I would improve on, is that the textures look really flat, use more colours, add shading or use dithering. Add more variations to the ores because now you just changed the colours and that would look repetitivein-game.
are you sure this is not real NES colors?
how far are you going with the NES limitations? just colours? :)
Heres the NES pallette i use for my NES suff, i beleive its a PAL version.
Chasersgaming | Support | Monstropolis |
02c2f00e-5e8f-4103-8c24-9a0641308638.png 435 b [2 download(s)]
I used the NES palette I found on a emulation site.
thanks for the advice! I'll try to change up the ores. Not sure how I would do dithering though.