Here you can see im inside the coffin and i can walk through the coffin and the Atlion Sprayer can attack me through the coffin and i receive damage from it.
The blocking object on this brazier its not working you can walk through the brazier freely
screenshot_2021-07-10_09-34-09.png 923.6 Kb [0 download(s)]
Btw everytime you quit this area and come in again the bug from the coffin appears in different coffins on this underground area same as the brazier block object.
Looking at the video, perhaps it's a framerate issue? Can you see if it happens when lowering the "Frame Limit" in the Video options to 30?
Ok, it happened to me once on one of the coffins. Don't think it's a frame rate problem (I was at a rock solid 60 FPS).
It looks like it's a bug with enemy spawning. I changed the enemy spawner near some of the coffins to spawn 500 enemies. All the "pit/short wall" collision tiles were cleared in the spawner area. I'll start working on a fix.
Thank you
OH btw ive found another bug, Shoker Skeleton lvl 14 in Oasis Area if you walk on an certain angle you can pass through them, like you dont have blocking object, i dont know the correct name for that but i think you know what i mean.
If you need video i can send to you so u can understand better what i mean.
BTW the quality off the video that i send to you was good enough for you to analyse?
Thank you for the responses
What you describe may not strictly be a bug. We do collision per-tile, so if an enemy is placed on a tile in a sub-optimal way, the player might be able to pass through their sprite. A video would help.
As for video quality, what you posted was fine. But it looked like your movement was sped up in parts. So I'm not sure if the was the engine frame skipping (based on the FPS reading) or an issue with the recording itself.
The frames drop are from simplescreenrecorder a program that records video on linux, im running the game on linux mint 20, because i have a shity laptop, so since ive found it this game ive been attached since version 1.09
I fixed the first collision bug: https://github.com/flareteam/flare-engine/commit/100cacec8bf58ab5b8b7ae1...
As for the second one, it looks like what I described. We'd need to redesign our collision system, which is something that will need to be done in the future if we want to support entities bigger than 1 tile.
Ok, im glad that im contributing on the development of the game in some sort of way.
And sorry for spamming this things, but im discovering them slowly.
And thanks for everything that you are making with this game because i love it so much.
Btw do have or there is an discord channel so i dont spam messages on here?
We don't have a Discord server, only IRC.
In Underworld Stronghold: Barracks theres some beds in there, and you can walk through the beds.
And some stone benchs you have the same problem.
Thank you
Did you update to 1.12rc2 (https://github.com/flareteam/flare-game/releases/tag/v1.12rc2)? The engine regression that caused that should have been resolved.
oops no, i totally forgot to update =)
But i dont know how to do it, if you can guide me on that i will really appreciated.
Thank you
If you got 1.12rc1, the process should be the same for gettng 1.12rc2.
Ok i got it to work, btw im running the new version candidate 2 and will killing Rakk lvl 16 boss when i get close to the pillars to avoid getting attacked by him when he comes close to the pillar edge hes animation starts to tremble.
Looks like having a melee_range > 1 causes Rakk's AI to freak out when around the pillars. Rakk's has a short-range ice attack, and I was trying to get it so that it triggered when the player was a little outside the typical melee range. But I guess this also breaks Rakk's more standard physical melee attack, so I'll just set the melee_range back down to 1.
Thank you once again and im glad to help you on this project.
Btw already finish my Warrior/Brute lvl 20 with full set from Underworld, going for Scout/Ranger now, already have parts of the set from Underworld besides the ones from my Warrior for him like Bow and Pants. Just going to use Warrior to farm the equipment for my ranger and lvl up him. I've seen that Ardwen boss/mini boss droped before Ardwen's Gloves and now he drops Ardwen's Ring, can you tell me besides him what different items other bosses/mini bosses drop?
Cheers <3
FYI, Ardwen still can drop the gloves, but the ring is a 100% chance to drop.
Here's a list of all the unique items that bosses can drop (in order of appearance):
So the only new item that you implemented on the list was the Ardwen's Ring right?
Are you gonna put more drop loot on others bosses?
Can you tell me what you are thinking on making for the future of the game or thats exclusive content only devs can know? =)
One more thing what means FYI, i didnt get it?
(FYI is short for "For your information")
Yes, Ardwen's Ring is the only new unique piece of equipment. I was redesigning the Family Crypt quest and thought it would be a good idea to have a guaranteed unique item for players early on. All the other unique items have a random chance of dropping.
No concrete plans for new content, but I want to use the old ruins tileset (https://opengameart.org/content/old-ruins-tileset) in something. New map(s) would likely mean new bosses with their own unique item drops. But all this is for after 1.12 releases.
So version 1.12 are only gonna be the new maps redesigning and some fixes and the new item the ring?
New content will be after right?
Makes sense, the team needs time and ideas for new content.
Yes. There are 3 redesigned maps/quests along with Ardwen's Ring. There is also the addition of Mushrooms as a crafting resource, with 4 new potions that can be crafted. The "Game Updates" section of the release notes summarizes what's new for players: https://github.com/flareteam/flare-engine/blob/master/RELEASE_NOTES.txt#...
Hmm, i like the models of those statues.
Can you make an boss using the models of that big statue with the shield and new map, that should be nice i think.
Yeah i already took a look on that, but you know i always want more getting addicted :D
Making the statue a boss would be interesting. I'm not that great with Blender, but I might try animating the model at some point.
The dwarf to, and if you or someone can put animation on thoses statues and make them bosses, try to implement them on the progression after the last boss from Flare Empyrean Campaign, like some sort of Expansion. Not just adding bosses without content on history of the game. I think that will be great i dont know its just an idea.