Please add HP and MP regen percent attributes :-)

Please add HP and MP regen percent attributes :-)

WithinAmnesia's picture

Can these two attributes be added so that items can have more attribute range?:

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hp_regen_percent | HP restored per minute altered by percentage.

If greater than -100% (e.g -25% is the result of 100% HP Regen (default) with -125% HP Regen) this would eat away at existing HP pool as 'HP degeneration' (until the HP pool is exhausted and stops at 0% HP). This would be like reverse HP regen (in which positive HP regeneration stops at 100% HP), and or that it is called 'HP degen' which stops at 0% HP.

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mp_regen_percent | MP restored per minute altered by percentage.

If greater than -100% (e.g -25% is the result of 100% MP Regen (default) with -125% MP Regen) this would eat away at existing MP pool as 'MP degeneration' (until the MP pool is exhausted and stops at 0% MP). This would be like reverse MP regen (in which positive MP regeneration stops at 100% MP), and or that it is called 'MP degen' which stops at 0% MP.

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Existing Flare Attributes: ( https://github.com/flareteam/flare-engine/wiki/Attribute-Reference )

hp_regen | HP restored per minute

mp_regen | MP restored per minute

hp_percent | Base HP altered by percentage

mp_percent | Base MP altered by percentage

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These two additions of hp_regen_percent and mp_regen_percent would greatly help my case for I am trying to make items that make it harder to cast powers over a long combat time but not limit the powers themselves. So that if a player wears a certain type of armour they can use their abilities but it will not be efficient to do so over a long period of time. I can do this properly by having 'hp_regen_percent' + 'hp_regen_percent' attributes be available to add to items. For example I could have a Heavy Plate Cuirass have -15% MP Regen and that would force the player to think about what combination of items would best suit their play style.