Please add another decimal place to percentages e.g. +1.8%:-)

Please add another decimal place to percentages e.g. +1.8%:-)

WithinAmnesia's picture

Please add another decimal place to percentages e.g. +1.8%. Please make percentages be registered in more fine detail by adding in another decimal place like +1.5% HP Regen or +2.6% MP or -10.2% MP Regen.

This way when a game has many item type slots on a character and many types and categories of items and tiers of items (and or powers) the game can go farther, be more intuitive with less number bloat (as in who can really feel +753% verses +75.3%?) with more choice and still have deep meaning in how the player builds their character.

So say you have 10 main armour slots in the game and each armour piece of an armour set gives +1% HP alone, but if say for every piece in the set there is an added 0.5% bonus per item or if you get 3 out of 10 that is +4.5% HP or if you have 7 out of 10 that is +10.5% HP or 10 out of 10 that is +15% HP.

Giving an extra decimal place of detail with the percentile system adds a whole lot of depth in the ability to add for refined and powerful but reasonable choices for the player to tinker with.

This is a formal thread for this request to better organize my request original found here in the replies: https://opengameart.org/forumtopic/please-add-hp-and-mp-regen-percent-at...