Electronical circuit components with lighting maps

Electronical circuit components with lighting maps

Hello all,

I've been working on a post-apocalyptic "Engineering" (circuit logic) game on my spare time (Doomsday Engineer). I've just started and i'm not very far yet. I have working prototype for circuit generation manipulation though. The graphics (at least the circuit graphics) are normal mapped 2d with albedo, normal, metallic, roughness and emissive maps.

If someone could help me getting different kind of "electrical" component with these maps it would be awesome. Components like: and, or, xor, not, "signal changed", "compare", "relay". They dont have to be individual graphics.. For starters i could just advance if i could get some simple forms (ball, cylinder,etc.) with these maps.

One of my (busy) friends did some graphics for me: the male/female connectors and the graphic for cord. They are done in blender but what ever solution works is fine by me. I'm attaching the current graphics sheets here as an example.

Video of the test can be found from youtube: https://youtu.be/aGEctCklKnc (Sorry if i didnt embed it correctly here).

I dont have any strict opinions about the looks myself. Only that i'm going to use this 2d-rendering with 3d lighting. I'm not a much of a graphics designer myself so my final goal is to find someone who have some idea what the game should look like.

Thank you all,

Tuomo

tuomo.hirvonen@gmail.com

 

Attachments: 
Preview
connector_male.png connector_male.png 214.7 Kb [1 download(s)]
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connector_female.png connector_female.png 197.4 Kb [1 download(s)]
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cord.png cord.png 6.4 Kb [1 download(s)]