How to make grassland cliff faces for the missing ↑ → ↓ ← angles?

How to make grassland cliff faces for the missing ↑ → ↓ ← angles?

WithinAmnesia's picture

How to create new 3D renders of new ↑ → ↓ ← angles to match (and or add on to) the preexisting grassland cliffs (rendered with ↗ ↘ ↙ ↖ angles) from Clint Bellanger ( https://opengameart.org/content/grassland-tileset ) but with 4 more angles so we end up with 8 angles (up from 4). For the cliff faces as in like this but with cliff faces including tops, bottoms / connection transition tiles and also corners (for both cliff styles 'smooth' and 'rough'): https://opengameart.org/content/isometric-wooden-chest-or-box . I ask for I want to create a castle atop a ridge / bluff and it looks a bit weird with the zig zag corners from only having 4 rendered faces of the cliffs. Also if I can pull this off everyone else gets to use the files and everyone else's games would like better so everyone could win :-).

Basically I am trying to also find the light angle / render settings / looking for a (blender) rendering rig used by Flare tilesets (for making the new tiles match the old tiles) to make a new Castle tileset series of assets recycled from this old project of mine: https://www.deviantart.com/withinamnesia/art/Balduran-s-Sea-Tower-Redesi... (yet with each component improved before rendering in 8 angles). I am hoping to get 8 angles for each Castle component to make a big castle that does not look weird.

Although right now the cliffs look weird with only 4 angles and and zig zag corners. I hope that 4 more new missing cliff face angles can be rendered to make the grassland cliff faces have the ~'full' range of 8 rendered angles. I wonder if the cliffs are a case of taking the .blend files and rotating my 45 degrees (with the same light angel rig) and render that and rotate by 90 degrees after; and do that 3 more time to get 4 more angles to get the complete 8 angles for the cliffs?