Ideas for a new game

Ideas for a new game

I have a few ideas for a new game thats somewhat a homage to an old 80s DOS game. I am not a programmer or an artist. I am a dreamer.What I want to see that I haven't seen in years is a roadwar2000/ roadwar europa/car wars type game with a story to it. Roadwar had a limited story once you peeled the onion back and it put you on a turns "timer" to complete the game. I hated that about the game. I enjoyed plundering Chicago several times and looting and the mechanics of the car battles in manual mode to collect better rewards and vehicles than the computer generated combat. I would like to have the fear of the unknown in my game as well is the anticipation of getting a unique unit that can possibly be killed or taken from the player w/o there being any documentation about it. i.e. You aquire a scientist and he raises gang abilities but after plundering a certain city, it has a chance to send an assassin to kill him off. Thus the player always has to be on their guard or save often. Multiplayer could be cool but I would like to see if I can get any momentum first.

I have gone back and fired up the old DOS game (roadwar2000) and even tried to do manual combat with it. I can't believe we enjoyed those graphics! Those were awful! haha I couldn't figure out which way the car was facing to move it. I remember I enjoyed it and would love to do something similar like it. I loved the old SSI games. We didn't have outstanding graphics and our imagination carried us thru almost everything. 

I would like to have various vehicle units as well as people. I am prepared to jump in and try to become an artist the best that I can be for this project. What would you suggest for making vehicles and or a game engine that I can drop this into ? I would love to think about making money off of it and put it on steam or possibly my own site but that is way down the road. I would like to see if I can get this off the ground and need advice for engines with my limited knowledge and insights to go from there. I wouldn't have an issue with giving people credit and or sharing royalties if I can get it off the ground and it becoming somewhat of a success.