This group of pixel-art assets were things I made in order to provide placeholders for each object which would be added to the game while I program it. All of my pixel-art is made using a similar style as of late, which involves my OCD symptoms sort of taking control, and pushing me to create as accurate representations as I can of the relative size and pixel-distances I use. Because of this I spend far too much time making pixel-art like these placeholders which still aren't all that good. My area of expertise is clearly still in math and programming, but I like testing my code better when the graphics aren't just boxes.
This collections of placeholder art is for a dungeon crawler/cave explorer style of 2D top-down 4-directional RPG. These assets were made to be rotated in any of four directions, which didn't provide much in the way of realism, but I decided I didn't care for this project.
Comments
This style of graphics reminds me heavily of the Hugo's series by David Gray.