Config File Support and Scripting Integration

Config File Support and Scripting Integration

Hi, I'm one of the primary developers for ChaiScript, a free/oss scripting engine for C++. I noticed that one of your todo items is for config file support. I would like to offer my assistance in integrating ChaiScript into your game engine.

Config files are a somewhat "obvious" use of ChaiScript because of its simplicity, but it could be used in any other part of the game for things you want to provide runtime scripting of. The only down side is that it can be rather expensive (CPU time, RAM) at compile time. At runtime, it's pretty lightweight and would likely not be noticed at all. 

Another potential downside is that it would add boost (headers only, no libs) as a requirement to your project.

Let me know if you are interested

-Jason