Flying skull

Flying skull

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Made for Open Dungeons,

Original model by: Gord Goodwin

http://opengameart.org/content/skeleton-with-rig

Bone texture and normals by: p0ss

http://opengameart.org/content/bone-texture-pack

Modifications, rigging and animation by Danimal (thats me ;) )

4824 VERTEX AND 5958 FACES

FRAMES:

1-40 FLYING
41-60 ATTACK
61-110 IDLE(TAIL UP AND DOWN)/GUARDING(75-95)
111-120 DEATH
121 COILED/RESTING (just a pose, not a real animation)

My first real try at animation, im sure there is a lot to improve in many areas, constructive criticism is welcome. Eyes and "nose" are joined inside skull to avoid normal problems on Unity3D, empty them if you need it.

Also, i will be thankfull if someone can explain to me how should i do to make an animation in which parts of a skeleton fall apart without messing the whole animation.

File(s): 
FGC_Skeleton.blend FGC_Skeleton.blend 1.1 Mb [457 download(s)]