Little box knight character.Work with blender.
Simply rigged , textured , has 1 animation(idle).
Maybe good to use for mobile game.Very low poly.
Comments
heh, cool. Make a set of those :p Looks more like a viking to me btw.
He looks so determined.
I would be willing to pay you to do more of these. If you're interested, email me at brettcwx@gmail.com
Looks awesome, you should upload it to blendswap, im pretty sure it would get some popularity :)
[Julius]
I'll try, but can't rapidly. Some day make more set.
[FacadeGaikan]
He's face ready to fight, but need more animation.
[Bart93yoda]
Thank you for good suggestion, but I don' t have much time to make these series officially.
Sorry.
[PolCPP]
Oh, good idea. I'll upload there.
I really like this model! The texture is nice, and it looks professionally done. It reminds me of the models from the My Sims series. Also, I kinda agree with Julius, he looks more like a viking than a knight.
Interesting model!
I like your model. However I was trying to load it into Unity3D 4 and use it with Mecanim
http://unity3d.com/unity/mecanim/. It doesn't seem to like the rigging from the waist down.
I don't know enough about Blender to determine what is wrong. Perhaps they are facing the wrong direction, or not weighted. Any suggestions for a blender noob. I would be very appreciative.
I love this would you mind if I use this in my game? And perhaps edit it a bit? Like ill make more animations!!! And Ill even credit you in it for making the model. :DD Im using XNA and C# any reply would be awesome thank you for your time! :) Oh and it might be commercial cause I plan on dropping it down in the DreamBuildPlay contest as well as Xbox indie games :)
Sure, You can edit, make more animations, and use this for commercial projects.
That is why I upload this. Just credit me :)
I hope your project become successful.
By any chance do you have a version of the texture without the clothing, face and hair? I'm trying to make something with the basemesh's texture in Krita, but its difficult to remove everything on the texture.