Low Poly Giant Spider

Low Poly Giant Spider

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After coming across Sundburn's spider

http://opengameart.org/content/spider

I decided it would be worth my time to attempt creating a low poly version.

 

 The original spider had 2.6 million faces. Obviously far too many for most games.  This version has 3000  still on the high side, but I am sure you will agree its quite an improvement.

 

 My workflow on this model went > Blender > export each section as an individual .obj > Mesh Lab > Quadratic Edge Collapse Decimation > resave new .objs   > import into blender > reassemble all the parts into a spider >  apply a material and basic texture > save > upload to OGA 

 

I am retaining sunburn's original cc by 3.0 license, be sure and remember to credit him for the initial creation of this model.

 

edit1: 

updated, removed earlier versions, now all in a singular file

now has custom texture, witch uses a hair texture from here: 

http://opengameart.org/content/woodland-animals-texture-pack

which is black lab sara copy by michelle bunting

 

edit 2:

 Uploaded normal map, specular map, glow map and four diffuse maps (grey, redback, green and brown)

 

 

as always, if you use this I'd love to know! :)

 

 

File(s): 
spider-textured.blend spider-textured.blend 4.7 Mb [759 download(s)]
spider_textures.zip spider_textures.zip 12.3 Mb [841 download(s)]