Mossy Stone Rock

Mossy Stone Rock


I was testing a new low poly workflow and a stone is like one of the most basic assets you find in games. Thought maybe someone could use this.

A vey basic model was done in Zbrush and baked in xnormal and max. 

Textures were created completely procedurally in DDO, no photos were used. Amazing program, took me maybe 30mins to texture this and I can reuse this "material" preset on other models.

Stone_model_tex.7z Stone_model_tex.7z 11.3 Mb [2661 download(s)]