Real-Time-Strategy Game Unit Sprites

Real-Time-Strategy Game Unit Sprites

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When I was a teenager, I created a simple video game called Warmongers. The only "release" was a small demo which implemented all the core features of a real-time strategy game - maps, units, commands, automatic pathfinding, fog-of-war, basic AI. It wasn't professional or anything, but it was a framework to build upon a full game. When I ran the demo, I discovered that due to the use of very high abstraction, it runs too slowly to be playable. When there are several dozens of game units on the map, the framerate drops and you can't play like that. That was my last game as a teenager - the next thing I did was to learn C++, so that I could write much faster code and get my game to run properly. But I never got back to making games. Actually I made plans for another game later, but no code was written. Years later I found those old files and decided to public the game graphics as free culture work. I made them by myself so they aren't very pretty, but if it's good enough for you or you just need them as temporary placeholders, they can fill the role. If you liked Warcraft II (I played it long before I knew what software freedom is), you'll be less surprised by the ugliness ;-) There's just a single image per unit, I never got to the stage of creating images for all movement directions. You can use them under CC-BY-SA 3 or 4 or any later version.

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game-sprites.tar.gz game-sprites.tar.gz 21.1 Kb [530 download(s)]