Some feedback

Some feedback

manwesulimo2004's picture

Hi. I just tried out version 0.13 of FLARE and must say I'm impressed. This is the kind of open-source project I've been hoping for. The engine looks very promising and it's great to see that content is considered to be such an important ingredient.

Anyway, I played the demo for a while and found some issues regarding the user experience I'd like to point out:

  1. Problem: Enemies can be hard to spot if they are behind something.
    Solution: Make covered enemies visible in some way or other.
    ScreenshotScreenshot
  2. Problem: Aiming is hard and occasionally confusing.
    Solution: Give visual feedback when the mouse hovers over an enemy.
    Screenshot
    Screenshot
  3. Problem: It's not obvious which objects on the map are interactive.
    Solution: Give visual feedback when the mouse hovers over an interactive object (like in 2).

The concept of 2 and 3 also applies to all kinds of other things (such as items on the map).

Also some other suggestions:

  • Add an option to display the damage being dealt (and HP healed etc.). I like to see the numbers popping up on my enemies. That's just personal preference but maybe an option would be a good idea.
    1. Support (at least) three mouse buttons. It's realistic to assume that more than 99% of your gamers have at least three mouse buttons and having that third mouse slot would make a big difference.
    2. Aim for 60fps. If you pre-render for 60fps it's easy to just skip every other frame. It would be cool if you could adjust the engine to scale with the frame rate (i.e. not slow down when the frame rate drops). I might be able to help you with the programming for this if you're interested.

    That's it for now. I might post some more stuff later on.

    I look forward to watching this project develop.