Medium detail human male mesh. Individual digits. All quads. The face may need some work. Do what you will with it, provided you share any modifications. Feedback is appreciated.
Comments
You might want to look into topology since this is the blood and guts of a good character mesh
http://www.polycount.com/forum/index.php and its wiki have allot of info on good topology
I also suggest adding to the licence CC-BY-SA since LGPL I belive is incompatible with it
If you shed some polys and tweak the geometry I belive it can be pretty good in 2-4 itterations
Also of note is that ingames you absolutely should use some triangles in some cases if it can shed polygons